Beta 0.11
Synchronous » Devlog
Changelog: b0.11 [3-31-23]:
- Changed the way the changelog script worked; split it into two.
- Gave settings its own section of the Statistics scene.
- Made the setting toggles in the Statistics scene actually work.
- Added an option to turn off post processing.
- Tweaked the button pressing sound.
- Changed the Title Screen button from "Statistics" to "Settings and Statistics".
- Made players explode into fragments when they are destroyed.
- Fixed the time display blocking the back buttons on several scenes.
- Made the Changelog use four spaces instead of tabs.
- Made the "Settings and Statistics" and "Changelog" scenes use a scroll view
- to scroll.
- Made Level 3.3 harder. (!?!?!?)
- Fixed a lighting issue in Level 3.8.
- Fixed the Chapter 4 Complete scene returning to the Title Screen.
- Let Space be a jump button and "N" be the next level button based on feedback.
- Made the Small Box Resetter only activate with a player.
- Made fragments have shadow casters with a script found on Reddit: https://www.reddit.com/r/Unity2D/comments/njxlc3/.
- Added the Demolition Simulator Scene and related scripts.
- Made boxes clicked in menus explode and go to the Demolition Simulator Scene.
- Added text hinting to this behavior in the More Coming Soon Scene.
- Changed several canvases to be pixel perfect.
- Made the Chapter Complete Scenes have post-processing by making their cameras prefabs.
- Added lighting and Demolition Simulator capabilities to the Chapter Complete Scenes.
- Changed the compilation settings in the Player Settings from "Mono" to "IL2CPP"
- for Windows and Linux.
- Added an FPS counter toggleable with "F" using a script found on Unity Answers: https://answers.unity.com/questions/46745/.
- Got rid of some rogue buttons in Level 4.2.
- Made the ground extend further down in Level 4.6.
- Made the Collectible in Level 4.1 not as infuriating to collect.
- Fixed Level 1.1 light streaming in.
- Fixed Level 1.5 Collectible.
- Fixed the weird jittering button glitch.
- Fixed Level 2.9 magnetizing to retracted stake.
- Fixed Level 2.10 shadow caster issues.
- Made enter go to next level on Chapter Complete Scenes.
- Made only the normal player start on metal in Level 3.2.
- Added more metal by the normal player box detector in Level 3.3.
- Fixed Level 3.4 light streaming in.
- Fixed Level 3.4 softlock.
- Made skipping a level nullify the time.
- Made the 3.6 collectible easier to collect.
- Fixed void in Level 3.7.
- Made sliding stake not kill small box on slow frame rates.
- Made player hitboxes slightly smaller.
- Made the fade transitions have a transition time for smoother fades.
- Made stakes and activators run on FixedUpdate().
- Made buttons use SmoothStep instead of Lerp.
Files
Windows (Installer) 21 MB
Apr 01, 2023
Windows b0.11 30 MB
Apr 03, 2023
Mac b0.11 43 MB
Apr 03, 2023
Linux b0.11 34 MB
Apr 03, 2023
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Synchronous
Simultaneity is key
Status | In development |
Author | Rochester X |
Genre | Puzzle, Platformer |
Tags | 2D, Pixel Art, Unity |
Languages | English |
More posts
- Synchronous Is Moving to Steam!Sep 11, 2024
- Beta 0.15Jul 06, 2024
- Beta 0.15 pre5Apr 19, 2024
- Beta 0.14Feb 29, 2024
- Beta 0.13Dec 26, 2023
- Beta 0.12Sep 27, 2023
- beta 0.10Feb 27, 2023
- Itch.io Release [beta 0.9]Jan 28, 2023
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